Over deze norm
This International Standard specifies a systematic method for representing humanoids in a network-enabled 3D graphics and multimedia environment. Conceptually, each humanoid is an articulated character that can be embedded in different representation systems and animated using the facilities provided by the representation system. This International Standard specifies the abstract form and structure of humanoids. Further, this International Standard specifies the semantics of humanoid animation as an abstract functional behaviour of time-based, interactive 3D, multimedia articulated characters. This International Standard does not define physical shapes for such characters but does specify how such characters can be structured for animation. This International Standard is intended for a wide variety of presentation systems and applications, and provides wide latitude in interpretation and implementation of the functionality.
||Information technology - Computer graphics and image processing - Humanoid Animation (H-Anim)